A full-width fight card for MMA and boxing: a portrait of each fighter with nickname, name, record and nation, the round and a big countdown round clock between them, and a gold tab above naming the weight class and card position.
A compact penalty shootout tracker in the Floodlight look: each side's crest, code and shootout score, five kick markers that turn green or red as each kick is taken, and a banner that slides in with the kicker's name after every kick and goes again.
Full-screen soccer line-ups for both sides: starters with shirt number and position, formation, bench and manager, in team colours on a deep indigo plate.
A lower-third that announces the latest booking: the player in large type, a yellow or red card icon with its label, the minute, and the booked side's crest and colour, on a deep indigo plate.
Tournament points table for up to twelve teams: position, played, won, drawn, lost, goals for and against, goal difference, points and the last five results.
A lower-third that announces the latest substitution: who came on and who went off, with shirt numbers, the minute, and the substituting side's crest and colour, on a deep indigo plate.
Centred soccer scoreline with who scored and when, for each side: goals listed under the team that scored, penalties and own goals marked, on a deep indigo plate.
A lower-third that announces the latest goal the moment it is scored: the scorer in large type, the minute, the scoring side's crest and colour, and the score after the goal, on a deep indigo plate.
A soccer scorebug in the Floodlight look: team crests, codes and scores on a deep indigo plate with each side's kit colour, up to four red-card marks a side, and beneath it a match clock that follows the match, an added-time chip and a note that says why the clock is stopped.
League table for a cricket tournament: position, team colour, played, won, lost, tied, no result, net run rate and points, with each side’s last five results as coloured form chips.
Full-width cricket scorebug for limited-overs matches: batting side and score, overs, both batters with runs and balls, the bowler's figures, the current over ball by ball, a strip for run rate or the chase equation, and a FREE HIT badge.
Full-screen batting card for one innings: every batter in order with how they were out, runs, balls, fours, sixes and strike rate, plus extras, the total and the fall of wickets.
📁SoccerOperator drivenKit-color barsLive match clock
Soccer Scorebug — Dark
A four-frame broadcast scorebug for soccer coverage: a fixed near-black main bar carries team codes and scores with kit-color identity bars, a separate match-clock frame and a separate stoppage/added-time frame sit alongside it, and a full-width GOAL celebration with scrolling text sits ready as an operator-triggered element. Red-card indicators (up to four per side) let the graphic react live to cards the instant they're shown.
📁FootballState modeData bindableAd-hoc down & distance
Football Scorebug
A single consolidated bar for American football: navy home and red away plates carry bindable team labels, badges, and scores, with three timeout dots and a fading possession triangle per side, plus a merged quarter/game-clock module. The whole bar scales open on entrance rather than cutting in. A separate down & distance pill and two color-matched team alert banners (default text "Field goal") sit off to the side, ready for the operator to slide in on command.
A compact two-plate soccer scoreboard built for penalty-shootout drama: operator-controlled team codes and scores sit above a row of five per-team kick indicators the operator lights up as each penalty is taken.
📁Field HockeyState modeData bindableLive match clock
Field Hockey Scoreboard
A broadcast scoreboard built for field hockey coverage: a fixed near-black plate carries bindable team codes and scores with kit-color identity swatches, alongside a locked quarter tracker and a customizable competition name banner. Red-card indicators (up to four per side) sit ready as operator-triggered elements, so the graphic can reflect discipline calls the instant they happen.
A two-plate broadcast scorebug built for tournament coverage: a fixed near-black chassis carries bindable team codes and scores with kit-color identity dots, while a separate match-time module holds the operator-run clock and stoppage readout. Red-card indicators and a full-width GOAL celebration sit ready as operator-triggered elements, so the graphic can react live to cards and goals the instant they happen.
📁SoccerRetro scorebugSports broadcast graphics90s TV graphics
1994 World Cup Scorebug
Bring back the flat-plate, hard-cut look of early-90s sports television. This scorebug template recreates the classic three-tier stack — sponsor plate on top, channel logo and match clock in the middle, home and away scores on the bottom — that defined 1994 World Cup broadcast coverage. Every element is live-data bindable, so operators can swap team names, scores, colors, and logos in real time without touching a single keyframe.
Near-black bar with a stacked three-layer parallelogram accent in blue (#2f4bff) to violet (#7c3aed), gradient topline rule, slide-in name, and gradient fade title band.
Two-zone news package: indigo (#5b21b6) branded upper lower-third with headline and live clock, plus red (#e8391d) LATEST ticker on near-black (#10103a) — all Barlow Condensed.