Templates›field-hockey›Field Hockey Scoreboard
Live preview
IN
field-hockey

Field Hockey Scoreboard

A broadcast scoreboard built for field hockey coverage: a fixed near-black plate carries bindable team codes and scores with kit-color identity swatches, alongside a locked quarter tracker and a customizable competition name banner. Red-card indicators (up to four per side) sit ready as operator-triggered elements, so the graphic can reflect discipline calls the instant they happen.

State modeData bindableLive match clockRed card indicatorsQuarter tracker

Resolution
1920x1080
Frame rate
25fps
Duration
2000ms
Objects
1
States
2
Widgets
—

Fonts
Impact, Noto Sans

Back to gallery
Design rationale

Kit-color swatches carry team identity, the plate stays fixed

Home Kit and Away Kit are color-bound swatches that fade on value change, while the plate itself stays a fixed near-black (#0A0A0A) regardless of which two teams are playing — so contrast against any pitch-side backdrop stays predictable.

Red cards are ad-hoc, not scheduled

Each red-card slot (up to four per side) rolls in and out independently on operator command. The board sits quietly until a card is shown — nothing here is timed off a data feed or pre-authored schedule.

Quarter is a locked dropdown, the competition banner is plain text

The QUARTER field is a locked Q1–Q4 dropdown rather than open text entry, so the operator can't mistype or enter an out-of-range period. The competition name banner is a simple editable text field that fades on value change, so operators can update it mid-broadcast without touching the score plate.

Fast enough for a solo operator, complete enough for a full crew

Every field that changes mid-match — score, quarter, red cards — is either data-bound or a single click away, and the locked quarter dropdown and fixed chassis mean there's nothing to misconfigure between periods. That makes it equally at home run by a single operator with a laptop and a camera at a school or club match, or driven off a live scoreboard feed by a dedicated graphics position on a larger broadcast — the same graphic scales down to a one-person setup without giving up anything a bigger production needs.

#0A0A0A
Animation timeline — IN sequence (2000ms total)
group
rect
textbox
image
timer
layer
lifetime
clip
effect
Main Score Framegroup
0→320ms
Main Score Frame scales open vertically — the chassis establishes the stage before any content appears (scaleX never animates)
Main Bar Inner Frrect
0→2000ms
Main Bar Inner Fr — static, no entrance animation of its own
Home Kitrect
0→2000ms
Home Kit swatch — static on entrance; fades only onValueChange
Score Pillrect
0→2000ms
Score Pill — static, no entrance animation of its own
Home Team Codetextbox
0→2000ms
Home Team Code — static on entrance; fades only onValueChange
Home Scoretextbox
0→2000ms
Home Score — static on entrance; rolls only onValueChange
Home Flagimage
0→2000ms
Home Flag — static on entrance; fades only onValueChange
Score Pill Copyrect
0→2000ms
Score Pill Copy — static, no entrance animation of its own
The Copperfield Cuptextbox
0→2000ms
Competition banner ("The Copperfield Cup") — static on entrance; fades only onValueChange
Square 5rect
0→2000ms
Square 5 — static, no entrance animation of its own
Away Kitrect
0→2000ms
Away Kit swatch — static on entrance; fades only onValueChange
Away Scoretextbox
0→2000ms
Away Score — static on entrance; rolls only onValueChange
Away Team Codetextbox
0→2000ms
Away Team Code — static on entrance; fades only onValueChange
Away Flagimage
0→2000ms
Away Flag — static on entrance; fades only onValueChange
QUARTERtextbox
0→2000ms
Quarter indicator — static, no entrance animation of its own
Match Clocktimer
0→2000ms
Match Clock — static, no entrance animation of its own
Operator controls
Flags
Home Flag and Away Flag are independent image uploads for each team's crest or flag.
Kit color
Home Kit and Away Kit are color pickers driving the team-identity swatch beside each code. The plate itself stays fixed near-black regardless of the matchup.
Score
Home Score and Away Score are number steppers, data-bindable to a live feed. A change plays a short roll animation on the scoreline.
Team code
Home Team Code and Away Team Code hold the 3-letter team abbreviation shown on the plate, data-bindable to a live feed.
Quarter
Quarter indicator (Q1–Q4), updated by the operator between quarters via a locked dropdown — not free text entry.
Competition name
Editable banner text for the tournament or cup name, shown above the plate (ships with placeholder text "Copperfield Cup").
Match clock
A 15-minute countdown timer (900,000ms) that counts down to zero each quarter, run through the Control App's Start/Pause/Reset/Nudge card. Holds at 00:00 on expiry — the operator restarts it at 15:00 for the next quarter. This is the opposite of a soccer scoreboard's clock, which counts up continuously from kickoff; field hockey's four 15-minute quarters reset the clock each period instead.
Red cards
Each side gets up to four independent red-card indicators, toggled on or off individually as cards are shown during the match.
Related templates

Ready to use this template?

Open it in the CloudMonet editor to customize and export.