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Soccer Card Alert · Floodlight

A lower-third that announces the latest booking: the player in large type, a yellow or red card icon with its label, the minute, and the booked side's crest and colour, on a deep indigo plate.

Pattern libraryState modeData bindableSoccerCard alert

Resolution
1920x1080
Frame rate
25fps
Duration
1000ms
Objects
14
States
2
Widgets
—

Fonts
Oswald

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Design rationale

The card says what happened before the name does

A solid yellow or red card icon sits beside the label, so the decision reads at a glance even from across a room. The icon and the label both follow the card (lastCard.cardColor, lastCard.label); a second yellow to the same player reads SECOND YELLOW, because it is what sends the player off.

The player is the headline

The name is the largest type on the plate and the minute, in lime, is the second. Everything else is quiet, so the alert reads in the two seconds it needs to over a moving picture.

A lower-third that matches the goal alert

Same plate, position and motion as the goal alert, so the two read as one family and never need different safe areas. It sits in the bottom band, clear of a scorebug in the top corner, and is 96% opaque so the pitch stays visible.

The booked side wears its own colour and crest

The tab on the left edge and the crest follow the side of the booked player (lastCard.color, lastCard.logo). A side with no crest leaves the slot empty.

Cued by the operator, fed by the match

State mode: IN on cue, hold, OUT on cue. Nothing is typed; the alert follows the last card the scorer recorded.

Animation timeline — IN sequence (1000ms total)
rect
image
textbox
layer
lifetime
clip
effect
Platerect
0→500ms
Plate wipes open from the left.
Top Rulerect
80→530ms
Top rule races across the plate.
Team Colour Tabrect
200→550ms
Scoring side's colour tab grows down.
Team Logoimage
350→600ms
Team Logo rises into place.
Cardrect
300→550ms
Card icon, in the card's colour, rises into place.
Card Labeltextbox
320→570ms
Card Label rises into place.
Playertextbox
400→650ms
Player rises into place.
Teamtextbox
520→770ms
Team rises into place.
Minutetextbox
560→810ms
Minute rises into place.
Home Codetextbox
700→950ms
Home Code rises into place.
Home Scoretextbox
720→970ms
Home Score rises into place.
Score Dashtextbox
720→970ms
Score Dash rises into place.
Away Scoretextbox
720→970ms
Away Score rises into place.
Away Codetextbox
700→950ms
Away Code rises into place.
Operator controls
IN / OUT
Takes the alert on and off air. Cue it in after a card is recorded and out after a few seconds.
Card
Add the graphic to a match (Match Center → Add graphic, or Add to a match in the editor's Data tab). Record cards from the Live scoring card in the Control App or on the scorer's phone; the alert shows the latest one.
Standalone
Used on its own, with no match, the Control App shows a field for each of: Card (YELLOW CARD, SECOND YELLOW or RED CARD), Card colour, Player, Minute, Team name, Team colour, Team crest, the two team abbreviations and the score. Type them and take the graphic on air. In a match these are hidden because the match fills them in, and only the plate colour is left.
Plate colour
Branding → Plate colour changes the background to the league or broadcaster colour.
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