
Soccer Scorebug — Dark
A four-frame broadcast scorebug for soccer coverage: a fixed near-black main bar carries team codes and scores with kit-color identity bars, a separate match-clock frame and a separate stoppage/added-time frame sit alongside it, and a full-width GOAL celebration with scrolling text sits ready as an operator-triggered element. Red-card indicators (up to four per side) let the graphic react live to cards the instant they're shown.
A soccer scorebug is the on-screen graphic overlay — usually positioned top-left or top-center — that displays the live match score, team names or crests, and match clock throughout a broadcast or stream. It stays visible for the duration of the game, giving viewers a constant read on the score without cutting away from the action.
- •Team names, crests, or abbreviations
- •Live score
- •Match clock / stoppage time
- •Period or half indicator
- •Optional: card trackers, possession stats, sponsor branding
- 01Choose a scorebug templateStart from a pre-built layout instead of designing from scratch.
- 02Customize team info and brandingSwap in team names, crests, and colors to match the fixture.
- 03Connect live data (optional)Link the scorebug to a live data feed so score and clock update automatically, or update the score manually in real time through an operator control panel.
- 04Add animationApply intro/outro motion so the bug animates on and off screen instead of just cutting in.
- 05Publish to your playout or streaming softwareCloudMonet gives you an output URL for the scorebug. Add it as a Browser Source in OBS or vMix, then position it on your live output.
- 06Run the showUse the operator control panel to update the graphic live as the match progresses: scores, red cards, goals, and other in-game events.
Four separate frames keep each instrument independent
The main scoreboard, the match-clock frame, the stoppage/added-time frame, and the GOAL celebration are four separate composite frames rather than one combined bar — the clock and the stoppage timer are split apart, not bundled into a single module, since the operator often needs to run them at different moments. The score reads first and stays fixed on screen; the clock and stoppage timer are secondary instruments the operator runs by hand; the GOAL burst only appears when fired, so none of the four compete with each other for attention.
Kit-color bars carry team identity, the chassis stays fixed
Each side gets a two-tone kit-color bar (Left/Right fill pair) beneath its team code, independently color-pickable per side. The main bar fill itself stays a fixed near-black (#0d0f13) regardless of which two teams are playing, so contrast against any pitch-side backdrop stays predictable — the kit bars do the identity work, not the chassis.
Match clock and stoppage timer
Both the Match Clock and Stoppage Timer are `timer` widgets in Stopwatch mode (`timerMode: "countup"`). A soccer clock doesn't tick monotonically from kickoff — stoppage, half-time, restarts — so the operator runs both entirely through the Control App's built-in Start/Pause/Reset/Nudge card, the same way they'd run a physical match clock.
Red cards and the GOAL burst are triggers
Each red-card slot (up to four per side) and the full-width GOAL celebration — built from a scrolling ticker rather than a single line of text — are marked as ad-hoc operator content. The graphic sits quietly in its resting state until the operator flags a card or a goal is scored.
Ready to use this template?
Open it in the CloudMonet editor to customize and export.


