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Soccer Goals · Floodlight

Centred soccer scoreline with who scored and when, for each side: goals listed under the team that scored, penalties and own goals marked, on a deep indigo plate.

Pattern libraryState modeData bindableSoccerGoal scorers

Resolution
1920x1080
Frame rate
25fps
Duration
1500ms
Objects
18
States
2
Widgets
—

Fonts
Oswald

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Design rationale

A scoreline on top, scorers under each team

The score reads first, large and centred, with each team's colour tab and name on its own side; the goals hang below under the team that scored. A viewer matches a name to a side without reading a label. An own goal is listed under the side that benefited, with “og”, because that is where the goal counted.

Rows follow the goals, not a fixed list

Each table hides rows whose name is empty, so a side with one goal shows one row and a side with none shows an empty column under its header. A goal with no named scorer still takes a row, reading “Goal”, so the list never disagrees with the score.

The minute is the brightest thing in a row

Minutes are in lime and the name in white, the same way the line-up family highlights its numbers, so the sequence of goals scans down the column. Stoppage time reads 45+2', as on a broadcast. The penalty or own-goal marker is quiet because it explains rather than informs.

Team colour in two places only

The colour tab and the rule under each header follow the team colour from the squad. Everything else stays on the plate palette, so any pair of kits looks right. The code on the tab takes its text colour from `home.onColor` / `away.onColor`, so a yellow kit gets black text.

A card, not a full screen

Unlike the line-ups, this graphic leaves the picture visible around it: the plate is 96% opaque and centred, so it can go over the match at the break or after the final whistle.

Animation timeline — IN sequence (1500ms total)
rect
textbox
table
layer
lifetime
clip
effect
Platerect
0→400ms
Plate fades in.
Top Rulerect
100→500ms
Top rule wipes across.
Titletextbox
250→500ms
Title rises into place.
Match Titletextbox
280→530ms
Match title rises into place.
Home Scoretextbox
520→770ms
Home score rises in.
Home Colour Tabrect
420→720ms
Home colour tab grows down.
Home Codetextbox
600→850ms
Home code appears on its tab.
Home Teamtextbox
560→810ms
Home team name fades up.
Home Rulerect
650→1050ms
Home rule wipes across its column.
Away Scoretextbox
520→770ms
Away score rises in.
Away Colour Tabrect
420→720ms
Away colour tab grows down.
Away Codetextbox
600→850ms
Away code appears on its tab.
Away Teamtextbox
560→810ms
Away team name fades up.
Away Rulerect
650→1050ms
Away rule wipes across its column.
Score Dividerrect
700→1100ms
Score divider lands.
Match Periodtextbox
760→1010ms
Period (FT, HT…) fades in under the score.
Home Goalstable
900→1100ms
Home goals rise in, one row after another.
Away Goalstable
900→1100ms
Away goals rise in, one row after another.
Operator controls
IN / OUT
Takes the graphic on and off air. Nothing to type.
Goals
Add the graphic to a match (Match Center → Add graphic, or Add to a match in the editor's Data tab). Record goals from the Live scoring card in the Control App or on the scorer's phone; the graphic follows, and a correction or a goal ruled out updates it.
Plate colour
Branding → Plate colour changes the background to the league or broadcaster colour.
Related templates

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