
Soccer Scorebug · Floodlight
A soccer scorebug in the Floodlight look: team crests, codes and scores on a deep indigo plate with each side's kit colour, up to four red-card marks a side, and beneath it a match clock that follows the match, an added-time chip and a note that says why the clock is stopped.
The score is the headline
Scores are the largest type on the plate, with each side's crest and code beside them and a lime divider between. Everything else is secondary: the colour tabs carry team identity at the plate's edges, so any pair of kits looks right on the same indigo.
Cards sit with the team they belong to
Up to four red-card marks sit above each side's code, in the same corner, and light one by one as cards are shown. Each is bound to its own slot, so a second red lights a second mark. An unlit mark is transparent, so a match with no cards shows nothing.
A clock that is honest about being stopped
The clock counts from the match and keeps running past 45 and 90. When the scorer pauses it for a hydration break, an injury or a VAR check, the clock holds and a note says why, so viewers are not left wondering if the picture is frozen.
Chips that appear only when they have something to say
The added-time and clock-stopped chips are transparent until the match sets them, so the clock row stays short most of the time and the plate never carries an empty box.
One graphic for matches and for standalone use
Every value comes from the match when there is one; the Control App hides those fields. With no match, the same objects are the controls, so there is no second template to keep.
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Open it in the CloudMonet editor to customize and export.