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Soccer Scorebug · Floodlight

A soccer scorebug in the Floodlight look: team crests, codes and scores on a deep indigo plate with each side's kit colour, up to four red-card marks a side, and beneath it a match clock that follows the match, an added-time chip and a note that says why the clock is stopped.

Pattern libraryState modeData bindableSoccerScorebugMatch clockLive data

Resolution
1920x1080
Frame rate
25fps
Duration
1400ms
Objects
26
States
2
Widgets
timer

Fonts
Oswald

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Design rationale

The score is the headline

Scores are the largest type on the plate, with each side's crest and code beside them and a lime divider between. Everything else is secondary: the colour tabs carry team identity at the plate's edges, so any pair of kits looks right on the same indigo.

Cards sit with the team they belong to

Up to four red-card marks sit above each side's code, in the same corner, and light one by one as cards are shown. Each is bound to its own slot, so a second red lights a second mark. An unlit mark is transparent, so a match with no cards shows nothing.

A clock that is honest about being stopped

The clock counts from the match and keeps running past 45 and 90. When the scorer pauses it for a hydration break, an injury or a VAR check, the clock holds and a note says why, so viewers are not left wondering if the picture is frozen.

Chips that appear only when they have something to say

The added-time and clock-stopped chips are transparent until the match sets them, so the clock row stays short most of the time and the plate never carries an empty box.

One graphic for matches and for standalone use

Every value comes from the match when there is one; the Control App hides those fields. With no match, the same objects are the controls, so there is no second template to keep.

Animation timeline — IN sequence (1400ms total)
rect
image
textbox
timer
layer
lifetime
clip
effect
Platerect
0→500ms
Plate wipes open from the left.
Top Rulerect
80→530ms
Top rule races across the plate.
Home Colour Tabrect
200→550ms
Home Colour Tab grows down.
Away Colour Tabrect
200→550ms
Away Colour Tab grows down.
Home Crestimage
380→630ms
Home Crest fades in.
Away Crestimage
380→630ms
Away Crest fades in.
Score Dividerrect
500→750ms
Score Divider fades in.
Home Codetextbox
350→600ms
Home Code rises into place.
Away Codetextbox
350→600ms
Away Code rises into place.
Home Scoretextbox
420→670ms
Home Score rises into place.
Away Scoretextbox
420→670ms
Away Score rises into place.
Home Red Card 1rect
600→850ms
Home Red Card 1 fades in.
Home Red Card 2rect
600→850ms
Home Red Card 2 fades in.
Home Red Card 3rect
600→850ms
Home Red Card 3 fades in.
Home Red Card 4rect
600→850ms
Home Red Card 4 fades in.
Away Red Card 1rect
600→850ms
Away Red Card 1 fades in.
Away Red Card 2rect
600→850ms
Away Red Card 2 fades in.
Away Red Card 3rect
600→850ms
Away Red Card 3 fades in.
Away Red Card 4rect
600→850ms
Away Red Card 4 fades in.
Clock Platerect
800→1200ms
Clock plate scales in beneath the main plate.
Periodtextbox
1000→1250ms
Period rises into place.
Match Clocktimer
1000→1250ms
Match Clock rises into place.
Added Time Platerect
1000→1400ms
Added Time Plate scales in; it stays invisible until it has something to say.
Added Timetextbox
1100→1350ms
Added Time fades in.
Clock Note Platerect
1000→1400ms
Clock Note Plate scales in; it stays invisible until it has something to say.
Clock Notetextbox
1100→1350ms
Clock Note fades in.
Operator controls
IN / OUT
Takes the scorebug on and off air.
In a match
Nothing to type. The scorer's goals, cards, clock, period, added time and pauses drive it. Plate colour is the only control left.
Standalone
With no match, the Control App shows: Home and Away abbr, colour and crest, Home and Away score, Period, Added time, Clock note, the eight red-card marks (Off / Red card), and the two chip plates (Off / On). The clock runs from the Control App's timer card (Start, Pause, Reset, Nudge).
Plate colour
Branding → Plate colour changes the main plate to the league or broadcaster colour.
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