Frequently asked questions

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Getting started

What is CloudMonet?

CloudMonet is a browser-based tool for designing and animating professional on-screen graphics for broadcast, streaming, and live events. Build lower thirds, tickers, scoreboards, countdowns, and more — then publish them instantly as a live URL or export them as a broadcast-ready package. No software to install.

What kind of graphics can I create?

CloudMonet is built for on-screen graphics used in broadcast, streaming, and live production — including lower thirds and name supers, news and sports tickers, scoreboards and match clocks, countdown timers, animated logo bugs, and fullscreen titles.

What does CloudMonet cost?

CloudMonet has a real Free tier — the full editor, state machine, and live data binding, with a watermark on output. Pro is $5/mo billed annually ($8/mo month-to-month) and just removes the watermark; everything else is identical. Teams that need GDL/Amagi CLOUDPORT-NG export or dedicated support can talk to us directly on the pricing page. Bring a Sheets link and a logo — you'll be on air before lunch.

Do I need to install anything?

No. CloudMonet runs entirely in your browser. As long as you have a modern browser and an internet connection, you can design, animate, and publish graphics from anywhere.

Compatibility & setup

What broadcast software does CloudMonet work with?

CloudMonet publishes HTML5 graphics that work with any HTML5-compatible playout system. This includes OBS Studio (add as a Browser Source), vMix (add as a Web Browser input), and most professional broadcast playout systems. If your software supports a browser or web input, CloudMonet will work with it.

What browsers are supported?

CloudMonet works in any modern browser. We recommend the latest version of Chrome or Edge for the best performance, particularly when working with complex animations.

What canvas sizes are available?

CloudMonet supports 320×240 (240 LD), 480×360 (360 LD), 640×480 (480 SD), 1280×720 (720 HD), 1920×1080 (1080 Full HD), and 3840×2160 (4K Ultra HD). Most modern broadcast and streaming workflows use 1080 Full HD.

Can I upload my own images and logos?

Yes. Upload PNG, JPG, JPEG, SVG, WebP, and GIF files directly from the canvas. Assets are saved to your library and available across all your designs.

HTML5 vs GDL

What's the difference between HTML5 and GDL projects?

HTML5 projects are published to a live URL that plays in any browser — perfect for use as a browser source in OBS, vMix, or any compatible software. GDL projects are exported as a ZIP package for broadcast playout systems that ingest GDL format. If you're streaming or using browser source-compatible software, choose HTML5. If you're delivering to a dedicated broadcast playout system, choose GDL.

Which project type should I choose?

Choose HTML5 if you're streaming, using OBS, vMix, or any broadcast software with browser source support, or want to share a live preview URL. Choose GDL if you're delivering to a dedicated broadcast playout system that requires a GDL package. Not sure? Start with HTML5 — it's easier to preview and test.

Can I convert an HTML5 project to GDL, or vice versa?

Not currently. The project type is set at creation and cannot be changed. If you need both formats, create two separate projects — the design work is identical, only the output differs.

Publishing & sharing

How do I get my graphic into OBS or vMix?

Publish your design in CloudMonet and copy the public URL. In OBS, add a Browser Source and paste the URL, setting the width and height to match your canvas size. In vMix, add a Web Browser input and paste the URL. The graphic will appear in your production output at full quality.

Can I share a graphic with a client to review?

Yes. Once published, the public URL can be opened in any browser — no CloudMonet account needed. Share the link and your client can view the animated graphic exactly as it will appear on screen.

Does the URL change when I update a published graphic?

No. The public URL is permanent. When you republish after making changes, the same URL automatically serves the updated version. There's nothing to update in your broadcast software or reshare with your team.

Your account

Is my work saved automatically?

CloudMonet keeps a local auto-save every 60 seconds. If your session ends unexpectedly, you'll be offered the option to restore your unsaved changes the next time you open the design on the same browser and machine. To make sure your work is available across devices, use the Save button to explicitly save to the cloud.

How do I get support?

Email us at support@cloudmonet.in and we'll get back to you as soon as possible.

Ready to get started?

CloudMonet has a real Free tier. No credit card required.