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Soccer Goal Alert · Floodlight

A lower-third that announces the latest goal the moment it is scored: the scorer in large type, the minute, the scoring side's crest and colour, and the score after the goal, on a deep indigo plate.

Pattern libraryState modeData bindableSoccerGoal alert

Resolution
1920x1080
Frame rate
25fps
Duration
1000ms
Objects
14
States
2
Widgets
—

Fonts
Oswald

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Design rationale

The scorer is the headline

The name is the largest type on the plate and the minute, in lime, is the second. Everything else is quiet, so the alert reads in the two seconds it needs to and is still legible over a moving picture.

A lower-third, not a card

The plate sits in the bottom band, clear of a scorebug in the top corner, and is 96% opaque, so the pitch stays visible around it and the alert can go over live play.

The scoring side wears its own colour and crest

The tab on the left edge and the crest follow the side the goal counted for (lastGoal.color, lastGoal.logo), so the alert needs no labelling to say who scored. An own goal shows the side it counted for, marked og, as the Goals graphic does. A side with no crest leaves the slot empty.

The score after the goal sits beside the minute

The scoreline is small and right-aligned under the minute, so the alert answers who, when and what the score is in one glance without competing with the name.

Cued by the operator, fed by the match

State mode: IN on cue, hold, OUT on cue. The goal itself is not typed; the alert follows the last goal the scorer recorded.

Animation timeline — IN sequence (1000ms total)
rect
image
textbox
layer
lifetime
clip
effect
Platerect
0→500ms
Plate wipes open from the left.
Top Rulerect
80→530ms
Top rule races across the plate.
Team Colour Tabrect
200→550ms
Scoring side's colour tab grows down.
Team Logoimage
350→600ms
Team Logo rises into place.
Goal Labeltextbox
300→550ms
Goal Label rises into place.
Penalty / Own Goal Marktextbox
420→670ms
Penalty / Own Goal Mark rises into place.
Scorertextbox
400→650ms
Scorer rises into place.
Teamtextbox
520→770ms
Team rises into place.
Minutetextbox
560→810ms
Minute rises into place.
Home Codetextbox
700→950ms
Home Code rises into place.
Home Scoretextbox
720→970ms
Home Score rises into place.
Score Dashtextbox
720→970ms
Score Dash rises into place.
Away Scoretextbox
720→970ms
Away Score rises into place.
Away Codetextbox
700→950ms
Away Code rises into place.
Operator controls
IN / OUT
Takes the alert on and off air. Cue it in after a goal is recorded and out after a few seconds.
Goal
Add the graphic to a match (Match Center → Add graphic, or Add to a match in the editor's Data tab). Record goals from the Live scoring card in the Control App or on the scorer's phone; the alert shows the latest one.
Standalone
Used on its own, with no match, the Control App shows a field for each of: Scorer, Minute, Mark (pen / og), Team name, Team colour, Team crest, the two team abbreviations and the score. Type them and take the graphic on air. In a match these are hidden because the match fills them in, and only the plate colour is left.
Plate colour
Branding → Plate colour changes the background to the league or broadcaster colour.
Related templates

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Open it in the CloudMonet editor to customize and export.

Soccer Goal Alert · Floodlight | Broadcast Graphics Template | CloudMonet