Working with Objects
Shapes

Shapes

Shapes are the structural building blocks of your design. Squares and rectangles are used for backgrounds, bars, and dividers. Circles work well for score bugs and profile frames. The rest add visual interest and directional elements.

Available shapes

Click Elements in the sidebar to see the full set: Circle, Square, Triangle, Line, Rhombus, Parallelogram, Star, Heart — each also available as an Outline variant (transparent fill, visible stroke only).

Adding a shape

Click a shape in the Elements panel and it's placed immediately at the centre of the canvas, already selected.

Styling shapes

With a shape selected, controls are split between the context toolbar (above the canvas) and the Properties panel:

PropertyWhere
Fill colourContext toolbar
GradientContext toolbar — multi-stop colour gradient
Stroke colourContext toolbar
Stroke widthContext toolbar
Rounded cornersContext toolbar — 0 is sharp, higher values are more rounded
ShadowContext toolbar
Edit pointsContext toolbar — Rhombus, Parallelogram, and Star only. See Editing points below.
OpacityProperties panel

Gradients can significantly elevate the look of a graphic. Try a subtle dark-to-transparent gradient on a lower-third bar instead of a flat colour — it blends more naturally over video.

Editing points

Rhombus, Parallelogram, and Star are built from individual vertices you can reshape directly, rather than just resizing the bounding box.

Opening the editor — any of these three ways:

  • Click Edit points in the context toolbar
  • Double-click the shape
  • Press E with the shape selected

While editing:

  • Drag a vertex to reposition it. A small readout follows your cursor showing its coordinates (and the skew angle, for Parallelogram).
  • Hold Shift while dragging to snap the vertex to 15° angle increments.
  • Hover a vertex and press Delete or Backspace to remove it (the shape must keep at least 3 points).

Closing the editor:

  • Enter, or the Done button, commits your changes.
  • Escape, or the Cancel button, reverts to how the shape looked when you opened the editor.

Animating shapes

Shapes can be animated two ways:

  • Presets — in the Animate tab, choose from Fade, Stamp, Pop, Slide, Scale, Rotate, Wipe, Roll, and Flip (several take a direction). Applying one generates the underlying keyframes for you — it's a shortcut, not a separate animation system.
  • Keyframes — for anything a preset doesn't cover, or to fine-tune one after applying it, any property (position, size, opacity, colour) can be keyframed directly on the timeline for precise, frame-accurate control.

See Animation Types — Shapes & Images for how to get started.

What's next?