Animation & Timeline
Easing & Interpolation

Easing & Interpolation

Easing is the difference between animation that feels mechanical and animation that feels alive. Without easing, objects move at a perfectly constant speed — which looks unnatural because nothing in the real world actually moves that way. Easing adds acceleration and deceleration, making motion feel physical and polished.

CloudMonet has two separate easing systems, opened the same way but offering different options depending on what you click:

  • Preset easing — governs an entire preset animation (Fade, Slide, Pop, and so on) applied from the Animate tab.
  • Keyframe interpolation — governs the curve between two keyframes you placed manually on the timeline.

Opening the easing editor

Click the line between two keyframes on a track (or the small Fn marker at its midpoint). What opens depends on whether that segment belongs to a preset:

  • Preset-driven segment → opens the preset's easing picker.
  • Manually keyframed segment → opens the interpolation curve editor in the Properties panel.

Preset easing options

NameFeel
Smooth landEase out — the default. Starts fast, decelerates to a stop.
Slow startEase in. Starts slow, accelerates toward the end.
SmoothEase in and out. Slow at both ends, fast through the middle.
SnapA sharper ease-out — a quicker, more abrupt landing than Smooth land.
BackOvershoots the target slightly, then settles back.
BounceA piecewise bounce, like a ball settling after a drop.
SpringA damped wobble — one perceptible overshoot before it settles.
LinearConstant speed, no easing.
CustomFully custom cubic-bezier curve.

Smooth land is your default best friend. When something arrives and stops, it makes the motion feel like it's decelerating naturally rather than stopping dead.

Keyframe interpolation options

For the curve between two manually-placed keyframes, the options are different — a smaller, more direct set:

NameFeel
LinearConstant speed
SineA gentle S-curve, smooth in and out
QuadraticA single gentle curve, adjustable via one handle
CustomDrag the two handles freely to shape any curve

Dragging either handle automatically switches the mode to Custom.

Choosing the right easing

Think about what the object is doing physically:

  • Arriving (flying in, fading in, scaling up) → Smooth land (Ease out) — it starts fast and slows as it reaches its final position
  • Leaving (flying out, fading out) → Slow start (Ease in) — it starts slow and accelerates as it exits
  • Passing through (moving across the canvas) → Smooth (Ease in & out) — slow at both ends for smooth entry and exit

Using the curve editor

Whichever editor opens, it works the same way: a curve with two draggable handles appears in the Properties panel.

  • The horizontal axis represents time
  • The vertical axis represents the property value
  • Drag the handles to shape the curve — a steep section means fast movement, a flat section means slow movement

If you want a bounce effect, pull one handle above the top of the curve area. This causes the value to temporarily overshoot before settling, simulating a spring or elastic snap. Or just pick the Back, Bounce, or Spring preset, which do this for you.

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