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Basketball Sub Alert · Floodlight

A lower-third that announces the latest substitution: the player coming in above the player going out, each with a jersey number and an IN or OUT tag, the game time, and the substituting side's crest and colour, on a deep indigo plate.

Pattern libraryState modeData bindableBasketballSubstitution alert

Resolution
1920x1080
Frame rate
25fps
Duration
1000ms
Objects
1
States
2
Widgets
—

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Design rationale

The substituting side wears its own colour and crest

The tab on the left edge and the crest follow the side making the change (lastSub.color, lastSub.logo).

Cued by the operator, fed by the game

State mode: IN on cue, hold, OUT on cue. Nothing is typed; the alert follows the last change the scorer recorded.

Who is in comes first

The player coming in is on top, white and large, with a lime IN tag. The player going out sits beneath in a quieter colour with a rose OUT tag, so the change reads top to bottom in the order the eye wants it.

A block, a plate and a strip

The scoring side's colour is a slanted block at the left edge that carries the big label. An indigo plate holds the player and details, and a dark strip attached under it shows the score, so the alert reads as one module in the same family as the scorebug. It sits above the bottom-centre scorebug, so both can be on air at once.

Snappy, in order of importance

The plate wipes open, the colour block slides in, the label rises onto it, then the headline, the detail lines and the score strip grow in one after another. The exit is a quick fade, so the alert can be cued on and off without drawing attention to itself.

Animation timeline — IN sequence (1000ms total)
rect
polygon
textbox
image
layer
lifetime
clip
effect
Platerect
0→500ms
Plate wipes open from the left.
Top Rulerect
80→530ms
Top rule races across the plate.
Team Colour Blockpolygon
150→350ms
Team colour block slides in from the left.
Substitutiontextbox
300→550ms
Substitution rises onto the block.
Team Logoimage
350→600ms
Team logo rises into place.
IN Tagrect
400→600ms
IN tag rises into place.
IN Labeltextbox
400→600ms
IN label rises into place.
Number Intextbox
430→680ms
Number in rises into place.
Player Intextbox
460→710ms
Player in rises into place.
OUT Tagrect
460→660ms
OUT tag rises into place.
OUT Labeltextbox
460→660ms
OUT label rises into place.
Number Outtextbox
490→740ms
Number out rises into place.
Player Outtextbox
520→770ms
Player out rises into place.
Game Timetextbox
560→810ms
Game Time rises into place.
Score Striprect
650→950ms
Score strip grows out from under the plate.
Home Strip Tabrect
700→850ms
Home colour tab appears.
Away Strip Tabrect
700→850ms
Away colour tab appears.
Score Dashtextbox
700→900ms
Score dash appears.
Home Codetextbox
700→900ms
Home Code rises into place.
Home Scoretextbox
720→920ms
Home Score rises into place.
Away Scoretextbox
740→940ms
Away Score rises into place.
Away Codetextbox
760→960ms
Away Code rises into place.
Operator controls
IN / OUT
Takes the alert on and off air. Cue it in right after the event is recorded and out after a few seconds.
Substitution
Add the graphic to a game (Match Center → Add graphic, or Add to a match in the editor's Data tab). Record substitutions from the Live scoring card in the Control App or on the scorer's phone; the alert shows the latest one.
Standalone
Used on its own, with no game, the Control App shows a field for each of: Number on, Player on, Number off, Player off, Game time and Team name. Type them and take the graphic on air. In a game these are hidden because the game fills them in, and only the plate colour is left.
Plate colour
Branding → Plate colour changes the background to the league or broadcaster colour.
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Basketball Sub Alert · Floodlight | Broadcast Graphics Template | CloudMonet