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Basketball Scorebug · Floodlight

A single-line basketball scorebug for the bottom of the screen, in the Floodlight look: each team's colour bar, logo, code and score on an indigo line, a clock block with the period and countdown game clock, and the shot clock in its own amber box that turns red under five seconds. A dark strip attached underneath shows each team's fouls, timeouts left and BONUS flag, with the game title between them. A made three flares across its team's block, with a +3, the shooter's name and the shot kind in one chip above it.

Pattern libraryState modeData bindableBasketballScorebugGame clock

Resolution
1920x1080
Frame rate
25fps
Duration
1400ms
Objects
1
States
2
Widgets
—

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Design rationale

One line, read left to right

Team, score, team, score, then the clock block and the shot clock. Everything a viewer checks sits on one line at the bottom of the frame, clear of the action at the top. Team colour is a thin bar, so the line stays calm over any court.

The strip carries what is read less often

Team fouls, timeouts left and the bonus sit in a dark strip attached under the line, each under its own team and in the same order on both sides. The game title sits between them. The fouls number is dim at zero, amber while it counts and red on the foul that puts the other side in the bonus.

The shot clock is its own box

The shot clock has its own amber box at the end of the line and turns red under five seconds, the way a broadcast flags it. In a game with no shot clock the box is transparent (shotClockPlate), so no empty box is left on screen.

A three gets one chip, and only a three

For a few seconds after a made three, the scoring team's block is washed in its colour and one chip rises above that block: a lime +3, the shooter's name and 3-POINTER. They are shown by data (home.flare, away.flare), so nothing needs cueing, and they leave on their own.

One graphic for games and for standalone use

Every value comes from the game when there is one; the Control App hides those fields. With no game, the same objects are the controls where it makes sense, so there is no second template to keep.

Animation timeline — IN sequence (1400ms total)
rect
image
textbox
timer
layer
lifetime
clip
effect
Platerect
0→500ms
Plate wipes open from the left.
Top Rulerect
80→530ms
Top rule races across the plate.
Team Separatorrect
450→600ms
Separator appears between the teams.
Home Colour Tabrect
200→550ms
Home colour bar grows down.
Home Crestimage
350→600ms
Home logo rises into place.
Home Codetextbox
380→630ms
Home code rises into place.
Home Scoretextbox
420→670ms
Home score rises into place.
Home Possessionrect
650→850ms
Home possession bar fades in.
Away Colour Tabrect
200→550ms
Away colour bar grows down.
Away Crestimage
350→600ms
Away logo rises into place.
Away Codetextbox
380→630ms
Away code rises into place.
Away Scoretextbox
420→670ms
Away score rises into place.
Away Possessionrect
650→850ms
Away possession bar fades in.
Clock Platerect
500→750ms
Clock plate drops into place.
Periodtextbox
900→1150ms
Period rises into place.
Game Clocktimer
900→1150ms
Game clock rises into place.
Shot Clock Platerect
600→800ms
Shot clock box appears.
Shot Clocktimer
900→1150ms
Shot clock appears.
Detail Striprect
600→1000ms
Detail strip grows out from the middle.
Home Fouls Labeltextbox
950→1150ms
Home Fouls Label rises into place.
Home Foulstextbox
1000→1200ms
Home Fouls rises into place.
Home Timeouts Labeltextbox
950→1150ms
Home Timeouts Label rises into place.
Home Timeoutstextbox
1000→1200ms
Home Timeouts rises into place.
Home Bonus Platerect
1000→1150ms
Bonus plate appears only while in the bonus.
Home Bonustextbox
1000→1150ms
Bonus text appears with its plate.
Away Fouls Labeltextbox
950→1150ms
Away Fouls Label rises into place.
Away Foulstextbox
1000→1200ms
Away Fouls rises into place.
Away Timeouts Labeltextbox
950→1150ms
Away Timeouts Label rises into place.
Away Timeoutstextbox
1000→1200ms
Away Timeouts rises into place.
Away Bonus Platerect
1000→1150ms
Bonus plate appears only while in the bonus.
Away Bonustextbox
1000→1150ms
Bonus text appears with its plate.
Game Titletextbox
1050→1250ms
Game title rises into place.
Home Three Flarerect
0→1ms
Flare shows only after a made three.
Home Chiprect
1100→1250ms
Shooter chip shows only after a made three.
Home Three Badgerect
1100→1250ms
Badge shows with the chip.
Home Three Texttextbox
1100→1250ms
Badge text shows with the badge.
Home Shootertextbox
1100→1250ms
Shooter's name shows with the chip.
Home Shot Kindtextbox
1100→1250ms
Shot kind shows with the chip.
Away Three Flarerect
0→1ms
Flare shows only after a made three.
Away Chiprect
1100→1250ms
Shooter chip shows only after a made three.
Away Three Badgerect
1100→1250ms
Badge shows with the chip.
Away Three Texttextbox
1100→1250ms
Badge text shows with the badge.
Away Shootertextbox
1100→1250ms
Shooter's name shows with the chip.
Away Shot Kindtextbox
1100→1250ms
Shot kind shows with the chip.
Operator controls
IN / OUT
Takes the scorebug on and off air.
In a game
Nothing to type. The scorer's baskets, fouls, timeouts, possession, period and both clocks drive it, and a three-pointer flares by itself. Plate colour is the only control left.
Standalone
With no game, the Control App shows: Home and Away abbr, colour and crest, Home and Away score, Period, fouls, timeouts left, bonus plate and text, the game title, possession (Off / Has the ball) and the shot clock plate (Off / On). The game clock and shot clock run from the Control App's timer cards. The three-pointer moment follows a game and has no manual control.
Plate colour
Branding → Plate colour changes the main line to the league or broadcaster colour.
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