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Basketball Foul Alert · Floodlight

A lower-third that announces the latest foul: the label (personal, technical, fouled out or ejected), the player in large type, the game time, and the fouling side's crest and colour, on a deep indigo plate.

Pattern libraryState modeData bindableBasketballFoul alert

Resolution
1920x1080
Frame rate
25fps
Duration
1000ms
Objects
1
States
2
Widgets
—

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Design rationale

The fouling side wears its own colour and crest

The tab on the left edge and the crest follow the side of the player (lastFoul.color, lastFoul.logo). A side with no crest leaves the slot empty.

Cued by the operator, fed by the game

State mode: IN on cue, hold, OUT on cue. Nothing is typed; the alert follows the last foul the scorer recorded.

The label says what happened, in the colour block

PERSONAL FOUL, TECHNICAL FOUL, FOULED OUT or EJECTED sits on the team-colour block (lastFoul.label), so the news reads before the name does. A fifth foul reads FOULED OUT and a second technical reads EJECTED.

A block, a plate and a strip

The scoring side's colour is a slanted block at the left edge that carries the big label. An indigo plate holds the player and details, and a dark strip attached under it shows the score, so the alert reads as one module in the same family as the scorebug. It sits above the bottom-centre scorebug, so both can be on air at once.

Snappy, in order of importance

The plate wipes open, the colour block slides in, the label rises onto it, then the headline, the detail lines and the score strip grow in one after another. The exit is a quick fade, so the alert can be cued on and off without drawing attention to itself.

Animation timeline — IN sequence (1000ms total)
rect
polygon
textbox
image
layer
lifetime
clip
effect
Platerect
0→500ms
Plate wipes open from the left.
Top Rulerect
80→530ms
Top rule races across the plate.
Team Colour Blockpolygon
150→350ms
Team colour block slides in from the left.
Foultextbox
300→550ms
Foul rises onto the block.
Team Logoimage
350→600ms
Team logo rises into place.
Playertextbox
400→650ms
Player rises into place.
Teamtextbox
520→770ms
Team rises into place.
Game Timetextbox
560→810ms
Game Time rises into place.
Score Striprect
650→950ms
Score strip grows out from under the plate.
Home Strip Tabrect
700→850ms
Home colour tab appears.
Away Strip Tabrect
700→850ms
Away colour tab appears.
Score Dashtextbox
700→900ms
Score dash appears.
Home Codetextbox
700→900ms
Home Code rises into place.
Home Scoretextbox
720→920ms
Home Score rises into place.
Away Scoretextbox
740→940ms
Away Score rises into place.
Away Codetextbox
760→960ms
Away Code rises into place.
Operator controls
IN / OUT
Takes the alert on and off air. Cue it in right after the event is recorded and out after a few seconds.
Foul
Add the graphic to a game (Match Center → Add graphic, or Add to a match in the editor's Data tab). Record fouls from the Live scoring card in the Control App or on the scorer's phone; the alert shows the latest one.
Standalone
Used on its own, with no game, the Control App shows a field for each of: Foul, Player, Game time, Team name, Team colour, Team crest, the two team abbreviations and the score. Type them and take the graphic on air. In a game these are hidden because the game fills them in, and only the plate colour is left.
Plate colour
Branding → Plate colour changes the background to the league or broadcaster colour.
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